![]() It’s very easy to aim and see targets that count for “extra points” too, since they’re clearly marked with a glowing seal. You can generally just unload on enemies with both pistols as they walk/run/teleport up to your car and attempt to kill you (there’s three difficulty settings in all), and there’s a satisfying click when running out of ammo, coupled with some nice haptic physical feedback on the well-designed Sense tech. Gunplay is responsive thanks to the Sense controllers, and Supermassive isn’t stingy with the default magazine size (18), coupled with quick reloading. It’s just elegant enough to feel like the game is taking advantage of the new tech without overcomplicating things for what is ostensibly an arcade blueprint. I felt like I was fully in control in Switchback, with the ability to independently manipulate each hand (which controls a pistol by default, with room for finding temporary in-level upgrades like SMGs), and reload by pressing a button on the Sense controllers or shaking each device (which can be useful in a pinch, or directly following a jump scare, which Switchback has many of). It goes without saying, but the PSVR 2 Sense controllers are a massive upgrade from the prior Move technology implemented in Rush of Blood. The same principle applies to Switchback VR as it did years back with Rush of Blood: you don’t need to play the proper series to really enjoy it (since both are arcade-style shooters at heart), but there are references and locales that will add a little bit “extra” for folks who are fans. Switchback VR is the equivalent for the Dark Pictures series: Supermassive’s loosely connected franchise that carries on the spirit of Until Dawn. In 2015, developer Supermassive Games released the hit horror adventure Until Dawn, which hosted a seated first-person VR shooting gallery spinoff a year later with Rush of Blood. ![]()
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